Channel Awesome

(The Disneycember logo is shown, before showing clips from DuckTales [NES]. Note: The clips that are all shown are from Doug's Twitch streams of himself playing the game)

Doug (vo): Let's take a look at one of the earliest Capcom NES Disney games, DuckTales. This is another one I don't think I've played since, well, every kid had a Nintendo. I remember it being pretty fun when I was a kid, and, yeah, it's still pretty fun now, even if it was surprisingly short. I played this and Lion King on the same stream, and I actually had to find another game to play because it was over so early. Of course, part of that could be I was cheating and exploiting the rewind button, but, nah, I'm just that good.

Story[]

Doug (vo): The story...because Lord knows those were so important in the NES days...is Scrooge McDuck is trying to beat his rival, Glomgold, to be the richest duck in the world. So he travels in between five different locations to find five different treasures before Glomgold does, even though you never do see him chase after the treasures himself until the end.

Review[]

Doug (vo): The controls are very simple and cleverly utilized from the show. In a lot of NES games, you just jump on top of the enemy and that would knock him out like Mario Bros., but here, not only do you use Scrooge's cane to jump higher, but that's also what you use to take them out, as well as knock objects out of the way. They didn't have to do that, having the fighting function tie into Scrooge's cane, but they did that. Good on you. The levels all have similar, but different enough, layouts with similar, but different enough, enemies. It probably goes without saying, but the music in this game is surprisingly really good. For whatever reason, there was a lot of epic themes that was written on 8-bit, Super Mario Bros., Legend of Zelda, and as everybody has pointed out, the Moon Theme from this game goddamn rocks.

(The music from the level is heard playing as Doug is seen playing the level)

Doug: (humming) God, such a good song. (singing) Ducks on the moon.

Doug (vo): But I was actually shocked to find how much I like some of the other music, like in Transylvania or the Amazon. While not as epic as the Moon one, they are still really hummable, and, yeah, they did stay in my mind even after I was done playing it.

(Footage focusing on the levels, specifically Transylvania, is shown)

Doug (vo): There is a good sense of a scavenger hunt in this. Like, I really like how you can go to one place and maybe a treasure is missing or a key is missing, so you may have to go to another place in order to find it, and when I say another place, I mean Transylvania. I don't know why, you have to go back to Transylvania, like, three times in this game. Maybe they just really like the level, I don't know. So, yes, maybe a little bit more variety of places you have to go in order to get something else in another level, but the fact that they put this in the game at all, I thought was pretty neat.

(Footage focusing on Huey, Dewey and Louie is shown)

Doug (vo): Any problems I have really are nitpicks. Like, I'm not really sure why Huey, Dewey and Louie are just red and green. You use blue on the computer, I know you didn't run out of that color. There's another funny bit where you rescue one of them from the Beagle Boys, but he just stays there like he got Stockholm Syndrome and never wants to leave. (Chuckles) I don't know, I'm not sure how this works. But, yeah, that's just stupid shit comedians like me like to point out. The average gamer is not gonna care.

(Footage focusing on the game characters is shown)

Doug (vo): I also like they utilize a lot of characters from the show and even the ones that aren't from the show, you feel like could be. I remember playing this as a kid thinking, "Was there a duck statue at one point? Was there a Duckula outside of, you know, Duckula?" I really like when a game doesn't have all the information on a show, they'll get the gist just well enough that they'll kind of make new ones and it seems to fit to the point where I couldn't remember if it was in the show or not.

Doug: (imitating Launchpad) "You want a lift back to Duckburg, Mr. McD.?" (confused) You're just on the moon?

(Footage focusing on the final bosses, Glomgold and Magica De Spell, is shown)

Doug (vo): I think the one major complaint I have is that the final boss, if you can even call him that, really is far too easy. It's not even really a final boss, it's a race, and it is ridiculously simple to finish for a game that's so much fun. It does have a fair amount of good bosses, this really was kind of a letdown, you really don't feel like you earn it. And, yes, I know it's technically in the show, but come on, you can still go for something bigger.

Final thought[]

Doug (vo): But I don't know, I still had a pretty good time. How can you not love DuckTales on the NES? The controls are good, it's fun, it has great music. it has the look and feel of the show, it's just an all-around good time. Yeah, I guess I can't say a ton more about it, it's just good. It's a good game. If you want life to be like an 8-bit hurricane again, then go ahead and grab onto some...well, you know.

(A clip showing Scrooge jumping up and down in victory after finding the treasure is shown)